Monday, October 17, 2011


The following game instructs us ways to conduct a game of our choice. The picture above instructions  us by how much the toy animal that we chose is going to run around seeing that we were able to change and adapt the setting of the game to what we wanted, and it also flashes everytime that you move . for example, if you were to move down, the down setting will flash to indicate that you are moving down.

Computers never do what you want them to do defenitons

Algorithms- A process or set of rules to be followed in calculations or other problem-solving operations, esp. by a computer
Pseudocode- A notation resembling a simplified programming language, used in program design

Machine Language- A code the a machine can read

High Level Computer Language- A programming language with strong abstraction from the details of the computer
Flowchart- a diagram of the sequence of operations in a computer program or an accounting system

Sequence- A particular order in which related events, movements, or things follow each other

Selection- Data highlighted on a computer screen that is a target for various manipulations

Repetition- The action of repeating something that has already been said or written