The following game instructs us ways to conduct a game of our choice. The picture above instructions us by how much the toy animal that we chose is going to run around seeing that we were able to change and adapt the setting of the game to what we wanted, and it also flashes everytime that you move . for example, if you were to move down, the down setting will flash to indicate that you are moving down.
Monday, October 17, 2011
Computers never do what you want them to do defenitons
Algorithms- A process or set of rules to be followed in calculations or other problem-solving operations, esp. by a computer
Pseudocode- A notation resembling a simplified programming language, used in program designMachine Language- A code the a machine can read
High Level Computer Language- A programming language with strong abstraction from the details of the computer
Flowchart- a diagram of the sequence of operations in a computer program or an accounting systemSequence- A particular order in which related events, movements, or things follow each other
Selection- Data highlighted on a computer screen that is a target for various manipulations
Repetition- The action of repeating something that has already been said or written
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